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-
- Conquest of the New World
- Demonstration Version 1.00
- Installation and Gameplay Notes
-
- December 5, 1995
-
-
-
- THREE DEMONSTRATION VERSIONS
-
- There are three different demonstration versions of Conquest of the New
- World, all available as self-extracting ZIP files (each with a ".EXE"
- extension):
-
- 1) Gameplay demo: 4.8 megabytes compressed, 9 megabytes on disk
- Compact version with minimal sounds and no movies.
- Includes main game with Tutorial scenario, Island exploration
- scenario, and two-player network/modem/serial mode.
- Also includes head-to-head combat with standalone combat demo.
-
- 2) Extra Audio demo: 9.5 megabytes compressed, 14 megabytes on disk
- Same features as Gameplay demo plus many more sound effects
- and background sounds for some terrain features. Adds greater
- variety to sound effects in Combat mode. No movies.
-
- 3) CD demo: 27 megabytes compressed, 37 megabytes on disk
- Same features as Extra Audio demo plus introductory movie and
- even more sound effects.
- Intended primarily for delivery on CD-ROM, but also available
- on the Web site for those with T1 connections or lots of time
- to burn.
-
- Each of these demo ZIP files contains three files: INSTALL.EXE, INSTALL.CFG,
- and CNWDEMO.INS. The first two are the installer and its configuration file,
- and the last is the compacted version of the game and all of its data files.
-
- These versions show off many of the major features of the game and include a
- detailed tutorial plus on-line help. Use the right-hand mouse button to find
- out about every menu, window, and building that you see.
-
- Some features have been disabled in this release; after all, it's only a beta
- copy of the final game. In particular, trade and diplomacy between players
- are not allowed, and there are only two European players. You can't play as
- the Native high civilization in this version. Also, the computer players
- have been adjusted to play very passively. Their colonies will stay small,
- and they will tend not to attack you.
-
-
- HARDWARE AND SOFTWARE REQUIREMENTS
-
- This demonstration version requires the following minimum system
- configuration:
-
- - 486DX2/66 or higher (Pentium(TM) processor recommended)
- - 8 megabytes RAM
- - Mouse
- - 8-bit or 16-bit sound card (optional)
- - 10 to 40 megabytes free hard disk space, depending on demo type
- - VESA-compatible Super VGA video adapter with at least 512K video RAM
- - DOS 5.0 or higher, or Windows 95
- - Network card with IPX drivers for network play
- - Serial port with modem for serial or modem play
-
-
- INSTALLING THE DEMO
-
- This demo of Conquest of the New World can be installed one of several ways.
- First, if you have downloaded the file over a network or using a modem, you
- will need to decompress it. Just type the name of the file or double-click
- on it in Windows and it will extract all of its files into the same
- directory. You may then proceed with installation.
-
- 1) In DOS, type INSTALL from the directory that contains the Conquest of
- the New World installer.
-
- 2) In Windows 3.1 or Windows 95, use the File Manager or the Explorer and
- double-click on Install.exe.
-
- 3) In Windows (any version) you can also use the MS-DOS prompt and type
- INSTALL to begin installing.
-
- After installation is complete, you may delete the original three files which
- were in the ZIP file.
-
- ** Note: We suggest that you install Conquest of the New World from DOS
- rather than Windows. The Install will most likely work under Windows, but if
- you wish to make changes (i.e. you have a different soundcard) in the Setup
- configuration, we recommend that you do it from DOS only.
-
-
- IN THE INSTALLER
-
- The installer will automatically detect which hard drives are available and
- how much space is available on each.
-
- After selecting the Target hard drive, you will be able to choose the
- destination path. If you wish to use the default directory, just press the
- <Enter> key, or you choose whatever directory name that you wish.
-
- The next step will be the Soundcard configuration. If you do not know the
- setting on the soundcard, auto-detection will scan the computer for any
- soundcard that you may have installed. It is recommended that you choose
- your own settings (if you know them), because of the potential of a computer
- locking up while it is being scanned. A lock-up will likely occur if you try
- to scan a computer for a soundcard and the computer does not have one.
-
- The next thing the computer will ask you is if the settings are correct. If
- so, then you are ready to play the game. If not, make the proper changes,
- and save the configuration.
-
- You are now ready to play the Demo for Conquest of the New World. If you
- need to make changes later, you can go into the Directory where you placed
- the demo, and type SETUP to get you back into the Configuration screen.
- Another way to would be to use the DOS EDIT command and change the
- CONQUEST.CFG file to the proper setting.
-
- To play Conquest of the New World, just type CNWDEMO in the directory that
- contains the demo, and you are ready!
-
-
- TIPS
-
- When playing Conquest of the New World for the first time, select New
- Solitaire Game from the main menu screen and then choose the Tutorial
- scenario. The Tutorial will challenge you with a series of missions, each
- more difficult than the last. Along the way, you will learn how to explore,
- build colonies, raise armies, and fight battles. At the conclusion of the
- Tutorial, you'll know everything you need to play solitaire or against a
- human opponent.
-
- Once you've completed the Tutorial, try the Island scenario. Here you'll
- have a chance to explore the same island that you saw in the Tutorial without
- being told what to do or when to do it. You'll have 15 turns to get as far
- as you can.
-
- Or, go up against a friend by modem, serial cable, or IPX network in the
- two-player scenario. Explore, build colonies, and fight head-to-head combat
- against one another. In the full version of the game, up to six people can
- play at once.
-
- This is a turn-based game. Each player makes moves, builds colonies, and
- attempts to engage the enemy in combat. Then each player clicks the End Turn
- button in the main menu to signal that all moves are complete. When every
- player is done (just you and the computer player for the Tutorial), the game
- will calculate the results of each player's move. If any attacks take place,
- players will join in combat against one another. Then the next turn will
- begin.
-
-
- CAVEATS (THINGS YOU SHOULD KNOW)
-
- This is only a demonstration version of Conquest of the New World. Not all
- of the features of the full version are available in this limited release.
- In the final product, you'll see many additional features, including:
-
- - Random worlds: different maps every time you play
- - Up to six players at a time, playing as Britain, France, Spain
- Portugal, Holland, and the high Native civilization (these natives
- represent what the Incas, Mayas, Aztecs, and other non-European
- civilizations might have become in a different world)
- - Four levels of each building, with graphics and animations to match
- - Combat graphics for all six nationalities
- - More sophisticated and more aggressive computer players
- - Additional options for trade and diplomacy
- - A wide variety of victory conditions: number of turns, number of
- points, or a combination of the two
- - Seven different solitaire scenarios
- - Many more 16-bit stereo sound effects and background sounds
- - User-configurable standalone combat game
-
- Please remember that this is only a beta release of the game. You may find
- bugs or even crashes in the game. If you do have a problem (especially if it
- is repeatable), please send a note to us at support@interplay.com so we can
- investigate and solve it. Give us as much detail as possible about your
- hardware, your operating system, and the actions that led up to the problem.
-
- Likewise, if you see a feature that you really like or really hate, please
- tell us. We design our games for you -- the dedicated gamer -- and we want
- to hear what you have to say, good or bad. Our goal is to bring you a
- satisfying and challenging gaming experience. Send comments to
- cnw@interplay.com.
-
- This release of the game includes a scaled-back version of the computer
- players. They are not aggressive and do not build their colonies in the best
- fashion. Don't be surprised if they seem to be slow-witted: that's
- intentional.
-
- Some testers have reported that the computer player in the combat subgame
- plays too well and must be cheating. Actually, it just has a very clear
- understanding of the rules and knows which attacks are likely to be the most
- effective. In combat, remember to combine your forces and use flanking
- attacks to get the most out of your forces. This has a very strong effect on
- the amount of damage that you can do. That's how the computer player works.
- Even so, the computer player can be beaten regularly if you search out its
- weak points. We're working now to make it even better for the final release.
-
- Finally, a reminder: we want to hear your comments. Please send us a note if
- you think of a feature you'd like to see in the game. We can't guarantee
- that we'll make use of your suggestion, but we will read all of our mail and
- consider every idea.
-
-
- TROUBLESHOOTING
-
- If you cannot hear sound in the game, exit and run the SETUP program and make
- sure that you can hear sound there using the Test Sound Card function.
-
- This game requires a Super VGA VESA-compatible video card with at least 512K
- of video RAM. Some older SVGA boards may not support VESA. In this case,
- you will need to obtain updated driver software from the video board vendor
- or use a third-party VESA library such as UniVBE.
-
- When attempting an IPX network connection between a Windows 3.1 machine and a
- Windows 95 machine, you need to make a change to the Network control panel in
- Windows 95, because the default IPX protocol is different than the one
- expected by Windows 3.1. Windows 95 defaults its IPX Frame Type to "Auto".
- Changing it to "802.3" may make it possible to communicate with machines
- running other system software.
-
- Conquest of the New World runs best in a DOS environment. It has been tested
- and does run under Windows 3.1 and Windows 95, but you may notice some
- degradation of sound effects and a slight reduction in overall performance.
-
-
- WHERE TO GET CONQUEST OF THE NEW WORLD
-
- Interplay support sites:
-
- Internet E-mail: support@interplay.com
-
- Web Site: http://www.interplay.com
-
- American On-Line: Keyword INTERPLAY
- or E-mail IPTECH
-
- Compuserve: GO GAMEPUB
- or E-mail 76702,1342
-
- Genie: Type M805;1 or go to the Bulletin Board in Scorpia's area
-
- Prodigy: Use the Web browser to our Web Site
- or E-mail PLAY99B
-
- FTP Site: ftp.interplay.com
-
- Interplay's phone: (714) 553-6678
-
- Interplay's Fax: (714) 252-2820 Attn: Customer Service
-
-
- Please let us know what you think! We love feed-back, and it helps us make
- the games that you want to play!
-
- Gameplay comments and suggestions: cnw@interplay.com
-
-
- Quicksilver Software, Inc. Web Site: http://www.quicksilver.com
-
-
-
- Thanks for taking the time to check out this demo version of Conquest of the
- New World. Now for the legal stuff...
-
-
-
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- This special preview version of Conquest of the New World (the
- "Software") is intended solely for your personal noncommercial home
- entertainment use. You may not decompile, reverse engineer, or
- disassemble the Software, except as permitted by law. Interplay
- Productions retains all rights and title in the Software including
- all intellectual property rights embodied therein and derivatives
- thereof. You are granted a revocable, nonassignable limited license
- to create derivative works of this Software solely for your own
- personal noncommercial home entertainment use and may publicly
- display such derivative works to the extent specifically authorized
- by Interplay in writing. A copy of this authorization, if any, will
- be provided on Interplay's World Wide Web site, and may also be
- obtained by contacting the legal department at Interplay at (714)
- 553-6655. The Software, including, without limitation, all code,
- data structures, characters, images, sounds, text, screens, game
- play, derivative works and all other elements of the Software may not
- be copied (except as provided below), resold, rented, leased,
- distributed (electronically or otherwise), used on pay-per-play,
- coin-op or other for-charge basis, or for any commercial purpose.
- You may make copies of the Software for your personal noncommercial
- home entertainment use and to give to friends and acquaintances on a
- no cost noncommercial basis. This limited right to copy the Software
- expressly excludes any copying or distribution of the Software on a
- commercial basis, including, without limitation, bundling the product
- with any other product or service and any give away of the Software
- in connection with another product or service. Any permissions
- granted herein are provided on a temporary basis and can be withdrawn
- by Interplay Productions at any time. All rights not expressly
- granted are reserved.
-
-
- Copyright (c) 1995 Interplay Productions. All rights reserved.
- This file may be distributed openly provided that it is not altered in
- any manner.
-
-
-